[ISSN:2086-7484] Jurnal Saung Guru ini merupakan jawaban atas urgensi kebutuhan para dosen dan guru dalam rangka tuntutan karir sebagai tenaga pendidik.
Abstrak This study focused on the development of an interactive learning media in the form of comic apps to optimize the contextual and meaningful learning process in elementary school. As we know that the use of technology in various aspects of life increasingly perceived usefulness. Conducted a literature review reveals a fact that the application of comics can enhance student interest, speed up the processing of information and solve problems, while enhancing social sensitivity and academic abilities. This study revealed that learning multimedia comics can be used to identify the occurrence of errors of understanding and reasoning. The facts obtained by involving storyline set in the sequential development of the storyline so as to enable each reader had a different story according to the misconception that done. Development sequential storyline taking the philosophy of learning evaluation questions in the form of multiple.