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Proceeding FPTK

« Jilid 2, Nomor 2, Mei 2014, Hlm: 161-333

MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PADA MATA PELAJARAN P.Kn MELALUI APLIKASI MODEL PEMBELAJARAN ROLE PLAYING

M. Salam dan Irzal Anderson, Universitas Jambi (251-263)
Abstrak
Abstract: Improving Motivation and Learning Outcomes at Civics Education Subject through Learning Model Application Role Playing. This Classroom action research was conducted using a model of role playing. The purpose of this research is to improve students' motivation and learning outcomes. The purpose acquired simultaneously during the research process. Motivation and learning outcomes of primary school students in the fifth grade civics learning subject can be enhanced by applying the model of role playing. Research subjects were 17 fifth grade students of SDN 164 / I Sridadi Kabupaten Batanghari, Jambi. Based on this study, we recommend that the model of role-playing can be made as one of the models that could potentially increase motivation and learning outcomes of elementary school students.

Abstrak: Meningkatkan Motivasi dan Hasil Belajar pada Mata Pelajaran Pkn melalui Aplikasi Model Pembelajaran Role Playing. Penelitian tindakan kelas ini dilakukan menggunakan model Role Playing. Tujuan penelitian ini untuk meningkatkan motivasi dan hasil belajar siswa. Tujuan tersebut diperoleh secara bersamaan selama proses penelitian. Motivasi dan hasil belajar siswa SD kelas lima dalam pembelajaran PKn dapat ditingkatkan dengan menerapkan model Role Playing. Subyek penelitian adalah 17 orang siswa kelas lima SDN 164 / I Sridadi Kabupaten Batanghari, Jambi. Berdasarkan penelitian ini, kami merekomendasikan bahwa model Role Playing dapat dijadikan sebagai salah satu model yang berpotensi meningkatkan motivasi dan hasil belajar siswa SD.

Kata kunci : Kata kunci: role playing, motivasi belajar, hasil belajar

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