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MANAJERIAL

Jurnal Manajemen & Sistem Informasi

« Vol. XV No.3 Agustus 2020

EXPRESSING THE RESULT OF LEARNING IN DEPARTMENT OF INFORMATICS PICTORAL RIDDLE APPROACH LEARNING

Novega Pratama Adiputra (UNIPMA Madiun Informatics Engineering Students)
Abstrak
This Problematic of learning negative impacts of using these working methods should be avoided if lecturer are willing to spend more time and attention in preparing and working out group work methods. Introduced in the method of Pictoral Riddle Approach Learning (Learning Approach that develops and improves the ability of critical thinking and creative) learning is not just a group work, but on the structuring. Thus, the teaching system of learning can be defined as a structured group work / study. Included in this structure are the five basic elements (Johnson & Johnson, 1993), which are positive interdependence, individual responsibility, personal interaction, teamwork skills, and group processes. This study is based on the problems: (a) Is Pictoral Riddle Approach Learning (Learning Approach that develops and improves the ability of critical thinking and creative) affect the results of Learning in the Department of Informatics? (B) How high is the mastery level of Learning in the Department of Informatics materials with the application of learning methods in the learning activities? The aims of this research are: (a) To reveal the influence of Pictoral Riddle Approach Learning (Learning Approach which develops and improves the ability of critical thinking and creative) to the result of Learning in the Department of Informatics. (B) Want to know how far the understanding and mastery of learning in the Department of Informatics after the implementation of This research uses action research for three rounds. Each round consists of four stages: design, activity and observation, reflection, and refission. The target of this research is Unipma Madiun students, Informatics Engineering Department, Lesson Year 2019/2020 Data obtained in formative test result, observation sheet of teaching and learning activities. From the analyst's result, it is found that the students' learning achievement has improved from cycle I to cycle III that is, cycle I (66%), cycle II (75%), cycle III (79%). The conclusion of this research is the method of Pictoral Riddle Approach Learning (Learning Approach that develop and improve the ability of critical thinking and creative) can positively influence student's motivation to Unipma Madiun students, Informatics Engineering Department, Lesson Year 2019/2020, and this learning model can be used as an alternative in learning in the Department of Informatics. So it can be said that the activity content can be categorized active. As for the activities of lecturer during the learning has taken step steps Pictoral Riddle Approach Learning (Learning Approach that develops and improve the ability of critical thinking and creative) well. This can be seen from the activities of lecturer that appear in the guiding and observing activities of students in doing activities, explaining material that is not understood students, giving feedback / evaluation / question and answer where the percentage for the above activities is large enough. So in this research activity can be declared succeed or complete.

Kata kunci : education with class league, metakognisi, belajar siswa

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